Fire Emblem Three Houses Best Class for Golden Deer
Since Fire Keepsake: Three Houses has so much customization when it comes to classes and what weapons to apply, information technology tin exist kind of daunting and difficult to choose what role each character should fill. Therefore, I idea I'd give you a little hand with this guide on characters and which roles suited them best.
Claude
The leader of the Golden Deer house is quite the versatile man. He is proficient in swords, bows, dominance, horses and flying. He even has a hidden talent in axes. His personal skill doesn't give him any bonus in combat, just information technology does internet him +xx% EXP. His only downsides are lances and faith magic (your typical healing spells), but he still has a ton of options when information technology comes to grade choice.
· Lord: Since he is the Gilded Deer firm leader, Claude has access to the special Lord class, which somewhen has its ain special promotions. He tin can even even so use his typical bow, just brand sure to also railroad train him in authority. He also eventually gets a wyvern; if that isn't badass, I don't know what is.
· Cavalier/Paladin: Due to his knack for riding, Claude would make a pretty damn good cavalier. The only thing that sucks is that he isn't very good with lances, and then exist wary well-nigh this decision. He would make a pretty cool cavalier that uses bows though, and added mobility is e'er a groovy thing in Fire Emblem.
· Archer/Sniper: Wow what a surprise, the guy who starts with a bow would make a skilful archer. Information technology's definitely a viable option for Claude. The only thing is that subsequently sniper, in that location is no further bow simply class options. His other 2 options are much ameliorate, just if you're gung-ho on having another archer in a house that's already dominated by bow users, you totally can.
Raphael
Look at this big boy! This guy is similar the Hercules of Fire Keepsake. Past saying that, you might already guess what kind of classes are proficient for him. Raphael has high HP, strength, and pretty decent defense force. All of his other stats are pretty lacking though. His personal skill is probably one of the worst in the game; he has a luck per centum gamble (pregnant the skill will activate depending on how high his luck stat is) to heal 10% of his health every turn. Raphael is adept with axes, gauntlets and heavy armour, and bad at bows, religion magic and riding. He's probably bad at riding because whatsoever horse would have a hard time carrying that wide load. Nevertheless, some adept class choices for him are;
· Armour Knight/Fortress Knight: Although he doesn't have the greatest base defense, his high HP and forcefulness are correct up the armour knight'south alley. Raphael is one of the only actually bulky units y'all get on the Golden Deer, so making him into a class that can cutting off asphyxiate points and agree his own against a lot of units is a good determination. Y'all may want to slap some gauntlets on him to counteract his low speed.
· Brawler/Grappler: Since he has a lot more forcefulness than defence, a Brawler might exist a better selection for Raphael. The downside is that gauntlets are less authentic and Raphael has a depression base accuracy; however, since it's a more offensive form, that might be improve for his stats.
· Fighter/Bandit: With his high strength, Raphael would practice a ton of harm as a fighter. The downside is that Warriors typically too use bows, and Raph is terrible with them, so grooming him to be a warrior might exist hard. It seems that every class he's expert in, doesn't really offset his bad accurateness.
Hilda
This petty ball of complaints will admittedly surprise yous by being i of your main powerhouses. She may act like a princess, simply she will destroy anything in her path. Hilda has a very high base force stat with pretty decent speed and HP. She's good with axes and lances, and she has a hidden talent in armour. She's probably bad in authority because she hates taking responsibleness for anything. In my playthrough at the moment, Hilda is my about powerful student. She isn't proficient with a lot of weapon types, merely she really excels in these classes:
· Fighter/Brigand: Hilda's loftier forcefulness mixed with this class volition wreck anything in her path. With a few lucky increases to her speed, Hilda will always be on the front lines. Thankfully she isn't bad with bows, so somewhen making her into a Warrior is a good selection. Hilda, simply like Raphael, has sub-par dexterity, then making her into an axe dominant form will mean she is likely to miss her target a chip more.
· Armour Knight/Fortress Knight: Due to her subconscious talent in armour and proficiency in axes, Hilda would make one hell of an Armour Knight. The only issue is her sub-par defence, which would be a chip odd for an Armour Knight. Seeing Hilda in a huge set of armour would too be pretty funny.
Lorenz
The only class change this guy needs is whichever one gives him a ameliorate haircut; sadly none of them practise. He makes upwards for it past having pretty decent stats all around. Lorenz'due south only bad weapon attribute is likewise gauntlets, which doesn't really matter since he is made to be the perfect Condescending.
· Condescending/Paladin: As mentioned above, Lorenz's stats are perfect to become a equus caballus rider. His personal skill, Distinguished Firm, means that If he has a battalion equipped, he does +two damage. Having a unit of measurement that can get halfway across the map and kill annihilation in his path is extremely useful.
· Archer/Sniper: Archers usually have pretty lop-sided stats, which means they don't always turn out the greatest. But Lorenz has the potential to exist a great archer due to even stats and decent forcefulness. Again, if you don't want too many archers on your team, exist careful virtually your choices. However, if you lot do desire more than than one archer, Lorenz is a slap-up choice.
· Dark Mage/Warlock: Lorenz is ane of those units that has decent forcefulness and magic, giving him lots of options. In that location are a few other candidates for Mage, so Lorenz would make a great Dark Mage and eventual Warlock. His base defence and resistance are equal, which is suitable for a night mage.
Marianne
There is no denying that Marianne is supposed to be the healer of your group. She has a really high base of operations magic and good base resistance. Her personal skill is very adept because someday she is well-nigh a horse or Pegasus unit, she regains 20% of her health every turn. Therefore, keeping her near Claude or Lorenz is a good idea. It'due south not known if she gets this bonus if she herself uses a equus caballus or Pegasus. Only nonetheless, you should still make her into these classes.
· Pegasus Knight/Falcon Knight: Having a flier on your team is always a bang-up idea. Their mobility is matched by no one and Marrianne'southward high resistance is a perfect fit for a Pegasus Knight. Making her a flier that tin heal will mean that she volition be able to get to anyone in dire demand of some heals. She'south also good with swords and has a hidden talent in lances, which is exactly the weapons that a Falcon Knight uses.
· Priest/Bishop: Due to her proficiency in religion magic and a high base magic stat, Marianne should be your party healer. Her personal skill means she will be harder to hit when effectually sure units, which is e'er a good thing for a healer. Just brand sure she has a good way to dish damage too.
Ignatz
This lilliputian ball of nervousness will be quite a benefaction to your team. Ignatz doesn't really excel in any other class that doesn't involve bows, then you should know what to pick. Due to the Golden Deer having lots of bow users, I wouldn't accept too many of them become archers, but Ignatz has a personal skill that is quite handy for bow users. He gains +20% accurateness when he attacks. You would recollect because of his personal skill, that he would have a subconscious talent in axes or gauntlets considering they are less authentic, simply this isn't the case. Nevertheless, Ignatz is adept with swords, bows and authority, and has a subconscious talent in reason magic (offensive spells).
· Archer/Sniper: Ignatz should be the principal Archer of your team also Claude. Archers will eventually be able to assault from farther distances, but by doing then, they will lose accuracy. Luckily, his personal skill will give him +20 accuracy to all of his attacks. Considering of this, he wouldn't always have to make it the thick of combat, which is always a expert thing for archers. He too has pretty decent speed, so hopefully he will exist able to double hit a lot of enemies.
· Thief/Assassin: Information technology's always a bang-up help to have a Thief on your squad so you aren't conveying keys everywhere. With his proficiency in swords and bows (the weapons a typical Assassin uses) it fits Ignatz perfectly. The only thing is that Thieves aren't ordinarily very strong, and Ignatz doesn't have a very high base of operations strength stat. His personal skill really isn't useful if you become a Thief considering they nigh always have very loftier dexterity anyhow. It's more than of a utility form than annihilation.
· Myrmidon/Swordmaster: Honestly, everything that was only said about the Thief can exist said well-nigh the Myrmidon. He will already have high dexterity so his personal skill would be useless, but his decent strength and high speed is perfect for this class.
Lysithiea
She isn't called a prodigy for no reason. Lysithiea has excellent base magic, so she volition be the principal Mage on your team. She'southward bad with literally every physical weapon type, and has horrendous base strength, and then don't requite her any weapons. No matter what class y'all assign to her, she will be a glass cannon. She will be able to practise a ton of magical impairment, simply non take many attacks, especially if they're concrete. The oddity with Lysithiea is that she has a hidden talent in swords, merely is also bad with them, so she will proceeds half the experience from them. But her personal skill means she will get double the weapon EXP from battle, so she gains a normal amount of weapon EXP? Very strange. Only, all of her good form choices will involve magic.
· Mage/Sage: Lysithiea will be doing a ton of magical harm as long as she has an offensive magic function. The but strange thing is that she will have quite low resistance for a magical user, merely it's still improve than a lot of concrete based classes. Her magic has a max stat of 86, which is crazy high for anyone.
· Nighttime Mage/Warlock: Information technology's pretty much the same equally a Mage, only she might take ameliorate defence in the end. Dark Mages are typically stronger than Mages, and then information technology might mean she maxes out her magic stat more than being a Mage.
· Priest/Bishop: In some cases, Lysithiea might be the all-time selection for your healer due to her stats. Because she is pretty slow and has low defence, putting her on the front end lines may exist a bad decision. Her loftier magic means that she volition always heal people fully, and not only partially when they are hurt. Plus, Marianne might be improve for the front lines due to her personal skill which gives her more avert.
Leonie
Leonie is quite the offensive adult female. She has good strength, dexterity, speed and defense force, but has bad magical stats. She's a unique case because she isn't bad with any weapons or magic, but is strong with lances, bows and riding. She has no hidden talents. Her personal skill, Rivalry, is pretty much the verbal reverse of Sylvain's because she gets +2 harm when she is beside a male unit in combat, and she also takes -2 impairment likewise. It'due south a pretty handy personal skill, so always keep her about a male student or male person Byleth. She has some skilful choices for classes;
· Condescending/Paladin: At this bespeak, if you take everything I say every bit gospel, y'all'll have a ton of horses on your squad, only it'south up to you to option and choose who yous want as a Condescending, or if you fifty-fifty want i on your team. But y'all can't deny that she has the stats and weapon proficiencies that would brand her a good Cavalier.
· Armour Knight/Fortress Knight: Although she doesn't have an affinity for armour or axes, she could be a decent Lance Knight. With her good offensive base of operations stats and cracking personal skill, she would exist quite the defensive brute. Once again though, simply be mindful that she isn't good with axes or armour, but she isn't bad with them either.
· Archer/Sniper: Since she is good with bows, and the fact that in almost every trailer, she's seen as an Archer, it might be a good option for Leonie. Information technology will all depend on who you cull as an Archer, and she might be amend to go along on the front lines due to her stats and personal skills.
And there you take it ladies and gentlemen, my guide for the Golden Deer Faction. Just think that these are merely suggestions and that you can play yet you want.
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Source: https://www.parallaxmedia.one/2019/07/29/fire-emblem-three-house-guide-best-class-for-each-student-golden-deer/
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